Learning Solutions

Caring for Pets

December 2018

As part of the Web Teaching course at East Carolina University, I created the Caring for Pets website as a compilation of different learning resources that complement and expand upon the topics included in the Kids 4 Critters (K4C) program.

The instruction is designed to complement the Kids 4 Critters program allowing those interested to explore further the topics presented in class and share that knowledge with family and friends.  The project uses a variety of instructional media including digital video, screencasting, interactive multimedia, animation, and audio podcasts. Each resource targets specific learning objectives and is designed to be appealing to 4th graders while accessible to anyone. 

Cyber Safety for Students: Think Before You Click

April 2018

As part of Team D (Dynamic Digital Defenders) for a class project at East Carolina University, the challenge was to design and prototype a solution for a Community College to instruct students on cybersecurity risk and to develop better online habits. I was assigned the role of Lead Developer by the professor, but had to take on the role of Project Manager in order to get the team moving and stay on track. The projects were judged by a panel of educators and this one was chosen as the best.

All About Black Bears

November 2017

Inspired by a recent trip to the Outer Banks of North Carolina, where I explored Alligator River Wildlife Refuge looking for black bears. Did you know that the Black Bears found in North Carolina are the biggest of all Black Bears in North America? Play a variety of games to find out more interesting facts about the Black bears that call eastern North Carolina home.

This game was created using Storyline 360.

Educational Games

November 2017

Who says that learning can't be fun? Check out some of the games I created as part of EDUC6045 at East Carolina University to show that learning can take place in the context of a game. It keeps things interesting and challenging while still being educational.  These games were created using a  variety of tools including Scratch, Unity, and Construct 2.

The Lighthouses of Oregon

August 2017

As a member of the United States Lighthouse Society, I recently went on a tour of the Oregon Lighthouses. This interactive learning resource conveys the information I learned on the trip and includes some of the photos taken. This was created using Storyline 360 and Balabolka for the narration. There are 2 versions, access one by clicking the image and the other by clicking the Launch button.  Let me know which one is better?

Do Wild Cats Make Good Pets?

July 2017

A Summer Camp Workshop that I created with a partner during EDTC 6025 at East Carolina University. This two-hour workshop has campers perform a variety of activities that guide them in answering the question, "do wild cats make good pets?" Technology is incorporated in the use of laptops and iPads to aid in discovery and the creation of learning resources. Upon completion of the workshop, campers produced materials in the form of video or posters to share what they had learned with others. Review the website and take a look at some of the project the campers created.

Introduction to North Carolina's Administrative Office of the Courts

April 2017

This short instructional presentation was created in Captivate 9 (and output to HTML5) as part of an application for employment. The goal was to show examples of clear learning objectives, concise content, interactivity, and knowledge assessment.

Ready, Set, Pet! Interactive Multimedia

April 2017

This interactive graphic was designed to help children learn appropriate areas to touch pets, to keep them safe and the pets happy. Created using Articulate Storyline 360, this learning object is used as part of the Kids 4 Critters program and as a reference for librarians at schools and public libraries in the See Spot Read Calendar of events.

Passport to Wild Trivia Game

March 2017

I created this interactive learning game for Carolina Tiger Rescue (CTR). This game is designed to help educate the public about animals and encourage visitors to come to the sanctuary.  Using games help to engage learners and make learning fun.  This is the pilot version of the game and will be refined as it gets used and incorporated into some of the education activities at CTR.

The game was developed using Articulate Storyline 360 .

Instructional Graphics

March 2017

As a student at East Carolina University, I had to create some learning resources that provide clear, concise, and useful information to learners showcasing my knowledge of the design and typographic principles we studied. Here are a few samples of the resources I have created using Adobe Photoshop and Adobe InDesign.

The Importance of Pick Up Poop (PUP)

February 2017

As a volunteer teacher of the Kids 4 Critters program, I created this short video using the artwork from the students at Wendell Elementary.  This was developed using Camtasia Studio 9 and Audacity for the narration. the goal was to have something that could be shared with the community to help spread the word about the importance of the subject.  We wanted to keep it short and make it as appealing and informative as possible.

Kids 4 Critters "Blue Dog" Art Project

January 2017

I put together this short video to showcase the work of the students in the Kids 4 Critters program.  With multimedia such as this, the goal is to raise awareness of the program and get more schools and volunteers interested.  It also helps the students to pass along their knowledge to the next generation. This was created using Camtasia Studio, Audacity, and some stock images along with pictures and video of the kids art project.

The Life Cycle of a Tiger

September 2016

As part of my Master's program at East Carolina University (ECU), I had to create a short tutorial using Captivate 9.  The requirements called for the use of at least 5 images, 2 audio files, and 3 videos. 


I created this quick interactive and informational project on the life cycle of the tiger.  The lesson walks through several of the stages of a tiger's life cycle from birth through adulthood.  At the end is a short quiz.  The last question requires the learner to infer a level of understanding around how a captive tigers life cycle could be affected.

See Spot Read Calendar Website

November 2015

As a certified pet therapy team  with my dog, I volunteer as part of See Spot Read Calendar events.  These events take place at libraries and schools throughout Wake County, NC.  Participants come and read to therapy dogs which provide them a nonjudgmental audience along with some gentle guidance from handlers to help increase their literacy skills. 


This website was designed to help recruit members and help them get familiar with the program quickly and easily. 


Click the image to the right to launch the site and explore for yourself.

Therapy Dogs Website

October 2015

During the Human Factors course at Walden University, I was part of a group tasked with creating an interactive implementation of an encyclopedia that considers the many factors of human computer interactions (HCI).  The group chose to do a website that contains one main page with links to additional pages to help categorize the information and aid the user in quickly finding the information they require. The site consists of five pages that can be easily navigated by novice and experienced computer users and considers different human traits including mental and physical aspects (personality and accessibility). The group assessed the primary stakeholder’s requirements and considered the paradigms of interaction, choosing a common web template that conforms to the World Wide Web Consortium (W3C) Web Accessibility Guidelines.

Lost & Found Pet Tutorial

May 2015

During the Instructional Design courses at Walden University, I worked through the entire instructional design process. In doing so, I was able to complete a learning resource from start to finish. I demonstrated the ability to identify a need (or problem), research it by interviewing subject matter experts, perform a learner and gap analysis, synthesize the collected data to pinpoint learning objectives, and produce a proposal for designing a solution. With the plan determined, I developed a prototype, implemented and tested it with a small group of users, evaluated the effectiveness, and made adjustments to improve the experience and overall effectiveness of the learning object.


Having an understanding of the different factors in how people learn, and how to design learning experiences is important to the success of a lesson. Learning that is engaging and allows the audience to relate the material to their life is what makes it stick. Making that connection is the key to motivation and retention in education. Check out the sample of this learning object.

Configuring a DataDirect Cloud Data Source for use with the OData API Video

January 2015

While at Progress Software, I helped to improve customer satisfaction and lower support calls by providing concise videos about key functionality that users could access on-demand. This video was embedded within the online help documentation as well as in the knowledge base used for support. The audience is technical and would be users of the cloud service for establishing data connections. This was created using Adobe Captivate 7.

Facilitator Guide for Virtual Training

May 2013

While working as a contractor, I created a virtual training class to train employees on the global assignment process. This material was delivered as a webinar with a 2 hour time limit.  In the guide, tips are included for keeping the session interactive while still conveying the necessary information. A PowerPoint presentation was used to provide visuals for the audience as well as a  script for the facilitator to follow.

Storyboard of a course

April 2013

While working as a contractor, I was assigned to create courses to train state employees, federal agents, and health care providers on the use of a new web-based portal system. After working with SME's to understand the process, I created the learning objectives and laid out the course content in a storyboard.  This storyboard was used to be create a computer based training course. The Storyboard was made using Microsoft Word and the course was designed using Adobe Captivate 7.  All of the content was provided with both audio and closed captioning text to meet accessibility standards.  The final course is housed in an LMS, but hopefully this give you a sense of the flow.

Mobilizing Domino Applications Webshop Video

October 2008

While working at Group Business Software( formerly Relavis Corporation), I created a series of web-based workshops, called webshops, that employees, customers, and business partners used to learn the mobile development platform known as Relavis Application Mobile Platform (RAMP). Access to the platform was provided along with written instructions  and videos to guide learners in creating a mobile application. This is just part one of a series where the final application has read, write, and edit capabilities. The application itself had to be demonstrated to prove competency in the product. This was created using Camtasia Studio.

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Mayer, R. (2014). Research-based principles for multimedia learning. Retrieved from https://www.youtube.com/watch?v=AJ3wSf-ccXo#t=3501

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